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Logic 9 Making Drum Triggers / Transient slicing / Cutting Multiple Regions to same lenght?

Discussion in 'Logic 9' started by ryanstaples, Mar 25, 2011.

  1. ryanstaples

    ryanstaples New Member

    So, here's my dilemma. As part of my job I cut thousands of drum triggers in Pro Tools to be used with Sound Replacer. For the best results and accuracy each hit has to be cut right up to the transient and then cut at 1/2 cycle - leaving just a small blip of audio (up or down) - all other audio cleared out. It is extremely time consuming even when using beat detective to make the initial cuts.

    I use Logic off and on and was thinking that there's got to be a better way for me to do this in Logic, so I tried it out but ran into some hang-ups.

    When in flex mode and trying to "slice regions at transient markers" it never slices right where the transient markers are, but leaves a small buffer to the left. Is there a way to fix this?

    Also, is there a way to edit multiple separate regions at the same time to be sized/trimmed to the same length? That way after properly slicing all the hits into regions I could make them all 1/2 cycle long in length and be done!

    Any ideas?

  3. Eli

    Eli Senior member

    Hi Ryan,

    These are all interesting questions. WRT trimming multiple region lengths simultaneously, you could try this (I'm not certain if it will work for your needs though):

    * Open up the Event List

    * Go "up" a level so that you are viewing the regions themselves at the Arrange level.

    * Select all (or the desired multiple regions) and hold down option and shift as you adjust the length value.

    What exactly do you mean by "half cycle"?
  4. ryanstaples

    ryanstaples New Member

    Thanks so much for the reply Eli!

    The Event list works perfect for trimming multiple regions at the same time. Awesome! "Half of a cycle" means half of a wavelength.


    Now if I could figure out how to get the regions to actually slice at the transient markers and not a bit before I'd be set!

    Thanks again

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