Logic Pro 9 combining channel strips

#1
I am working on a sound made up from 3 channel strips:
Omnisphere; Kontakt4; Aux to combine them.

They may each have plug-in effects.

Is there any way to save this setup for use in other projects?

I could read the manual, I know, but I'm struggling to keep up with agreements to finish a number of tasks for others.

pete
 
#2
You should be able to just save the entire project you are working on as a template. When you have more time, you can re-open it and delete anything that you don't want in the template.
 

Eli

Logician
#3
I don't thin there's a way to do it specifically, other than saving it as a project like JuanTahnahmahrah described.

It would sure be nice if we could take the macro object in the Environment and wrap it around all these channel strips in order to have them treated as one object.
 
#4
Or you could save the channel strip settings for each, and name then in such a way that you could recall them...

Name A (OMNI)
Name B (KTKT)
Name C (AUX)

It's a pain though, but it can work if you take notes.. I suppose if the sound is cool enough, it would be worth it in the end.

George Leger III
 
#5
One thing I just thought of... Kore. If you used Kore (from Native Instruments) you could do this without too much effort.

It would cost to buy Kore, but it also comes with a very cool controller for realtime data editing, or there is a software only version.

Another way would be to use Plogue Bidule as a rewire instrument, and save it as a Bidule. This app is a pretty complete editing and sound design app that is often used by composers for this very thing.

The would both cost a bit, but then you could get the result you want.

George Leger III
 
#6
Juan: that's a great way to keep a safe backup of work-in-progress and also a finished model.

I don;t know how I would easily bring it into an existing project, though

pete
 
#7
george: re Kore - how would it work? Would it embrace Omnisphere?
Never heard of Plogue Bidule, will investigate. Have never understood, let alone used Rewire :)

pete
 
#9
as a subthread:

given this sound structure - how could I actually play it in?
atm I play in the material, then copy the region to the second instrument and have them play back together.

It would be really cool if I could play them in like that ( as a triplet of processes) - even live....

pete
 
#10
as a subthread:

given this sound structure - how could I actually play it in?
atm I play in the material, then copy the region to the second instrument and have them play back together.

It would be really cool if I could play them in like that ( as a triplet of processes) - even live....

pete
Easiest way is to just record enable each of the three tracks. That way they will all be triggered in real time when you play it. Same when you record, and it will place aliases of the recorded region automatically on the two tracks that aren't actually selected. It's actually a very elegant little solution.

The other thing you could do is create a simple "dummy" instrument in the Environment and cable it up to each of the three destinations. Make sure the midi channels match, and use this dummy as your track instrument in the Arrange Window. It's also pretty simple and elegant.
 
#11
Easiest way is to just record enable each of the three tracks.
how do I record enable an aux track?

The other thing you could do is create a simple "dummy" instrument in the Environment and cable it up to each of the three destinations.
I like both ideas.

The Environment would be attractive but...

I had a great idea: create a new Environment layer: "Rhodes Combi" and import it into old or new songs.

Trouble is, when I tried it, it imported not 3 channel strips, but many - and none of them seemed to match. I got really messed up here, since deleting the apparently new strips cleared out ALL my objects!

I tried several times before posting this.

Is there a known problem with importing Environment layers?

pete
 
#12
No need to involve the aux for simple Arrange Window record enabling. Just press the "R" button on each of the software instrument tracks you want included in the layer; that's it. You could output them to a common aux if you want, but it's not strictly necessary. Unless you are doing some common processing on that aux, then of course it is necessary. But you still only need to record enable the SI tracks in the Arrange Window.

In terms of importing the Environment layer; since you're only dealing with two or three channel strips, why not just copy and paste them from the source to the destination project? It seems less complicated. You may have to futz around with some of the channel strip settings after pasting it in; but it's only three channel strips - not that big a deal.

If that doesn't work, you could just copy and paste the channel strip settings one at a time to/from the projects. It does involve going back and forth a few times; but it's only once - and then you're done.

I don't have much experience with importing layers from one project to another. The few times I have done it, it seemed buggy. There was always something to adjust after. Maybe it's gotten better in recent upgrades.
 
#13
ah - perhaps there's a problem importing channel strips with the same ID?
IOW if the song I'm working on has Omnisphere on <Inst 3> and the imported layer has the same allocation - perhaps Logic doesn't know how to parse it?
 
#14
[...] Unless you are doing some common processing on that aux, then of course it is necessary. But you still only need to record enable the SI tracks in the Arrange Window.
I want to modify the pair as one instrument: compress and EQ and possibly send further for a smidge of distortion so the AUX at the moment is attractive.

In terms of importing the Environment layer; since you're only dealing with two or three channel strips, why not just copy and paste them from the source to the destination project? It seems less complicated. You may have to futz around with some of the channel strip settings after pasting it in; but it's only three channel strips - not that big a deal.

If that doesn't work, you could just copy and paste the channel strip settings one at a time to/from the projects. It does involve going back and forth a few times; but it's only once - and then you're done.
I did more or less as suggested above - I simply saved the 'master' strip settings as RhodesCombi A B and C, then pasted those settings into the extant channels of the song I'm working on.

I had to create a new AUX, but the biggest 'missing' was the gain structure that I developed on my Combi master song. That's why I'd like to be able move the 'family' en bloc. More control. Hence my experiments with the Environment... sadly stalled.

peter
 
#15
In response to the original question:

Can't you just copy the 3 channel strips to new Environment layer, call the layer Combo sound, then import the layer into new projects?
 
#17
Sorry Peter - seems I didn't read page 2 of this thread before replying.

Yes, having duplicates of Environment objects is a major cause of grief and damaged projects.

You could always make them inst87 & Inst 88 etc (ie unused strips) but perhaps it's best to avoid this idea from the outset......
 
Top