Anyone know a way to automate a constant-power cross-fader between two channels? I've cobbled one together using transformers in the environment, but I'd like a simpler way that can be set up easily.
An example use, in sound design, is transitioning between two ambience tracks without incorrect level in the middle of the crossfade. A character moves from one location to another starting and stopping. When stopping, the crossfade pauses, and when moving, it continues.
I could do this by automating volume on both tracks, but within the crossfade, there's no telling whether the sum of the two channels will be the proper level. With a proper crossfader, I could just automate its position, and know that the sum level is always unity.
An example use, in sound design, is transitioning between two ambience tracks without incorrect level in the middle of the crossfade. A character moves from one location to another starting and stopping. When stopping, the crossfade pauses, and when moving, it continues.
I could do this by automating volume on both tracks, but within the crossfade, there's no telling whether the sum of the two channels will be the proper level. With a proper crossfader, I could just automate its position, and know that the sum level is always unity.